Zoraline, Cosmos Caller 


Legendary Creature — Bat Cleric3/3
Oracle text (EN)
Legendary Creature — Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Printing details
- Set
- BLB · 242
- Rarity
- Rare
- Language
- EN
- Artist
- Justin Gerard
- Released
- 2024-08-02
- Prices
- €0.55 · $0.22
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.52 | €0.11 |
| October 29, 2026 | €0.55 | €0.11 |
| October 28, 2026 | €0.45 | €0.12 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.52 30-day avg €0.35 | low €0.30 trend €0.88 30-day avg €1.02 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.14 | NM from €0.76 with Zero from €0.76 |
| CardTrader (any language) | NM from €0.11 | NM from €0.76 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay
and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
-
Multiple finality counters on a single permanent are redundant.
-
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
-
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.