Winter's Night 


World Enchantment
Testo oracle (EN)
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Dettagli della stampa
- Set
- ALL · 114
- Rarità
- Rara
- Lingua
- EN
- Artista
- Rob Alexander
- Uscita
- 1996-06-10
- Prezzi
- 0,85 € · 0,84 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 0,92 € | 0,85 € |
| 28 ottobre 2026 | 0,85 € | 0,85 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,19 € trend 0,92 € media 30 gg 0,88 € | minimo – trend 0,00 € media 30 gg – |
| CardTrader (EN) | NM da 0,85 € con Zero da 0,85 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,85 € | NM da – |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Legale
- premodern Legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
If a land affected by Winter's Night is untapped at the time its controller's next untap step begins, the "doesn't untap" effect doesn't do anything. It won't apply at some later time when that land is tapped.
-
Winter's Night doesn't track the lands' controllers. If an affected land changes controllers before its old controller's next untap step, Winter's Night will prevent it from being untapped during its new controller's next untap step.
-
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.