Bard Class 

Enchantment — Class
Testo oracle (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Dettagli della stampa
- Set
- AFR · 217
- Rarità
- Rara
- Lingua
- EN
- Artista
- Andrew Mar
- Uscita
- 2021-07-23
- Prezzi
- 0,82 € · 0,83 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 31 ottobre 2026 | 0,86 € | 0,92 € |
| 30 ottobre 2026 | 0,82 € | 0,84 € |
| 29 ottobre 2026 | 0,84 € | 0,84 € |
| 28 ottobre 2026 | 0,88 € | 0,84 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,29 € trend 0,86 € media 30 gg 0,91 € | minimo 0,70 € trend 1,39 € media 30 gg 1,40 € |
| CardTrader (EN) | NM da 0,92 € con Zero da 0,92 € | NM da 0,62 € con Zero da 1,36 € |
| CardTrader (tutte le lingue) | NM da 0,62 € | NM da 0,62 € |
Cardmarket aggiornato il 31 ott 2026 · CardTrader aggiornato il 31 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
If you exile a modal double-faced card this way, you may cast either face of that card.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
-
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs
to cast would instead cost
to cast.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
-
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.