Bard Class 

Enchantment — Class
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Printing details
- Set
- AFR · 217
- Rarity
- Rare
- Language
- EN
- Artist
- Andrew Mar
- Released
- 2021-07-23
- Prices
- €0.86 · $0.83
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.84 | €0.92 |
| November 1, 2026 | €0.88 | €0.92 |
| October 31, 2026 | €0.86 | €0.92 |
| October 30, 2026 | €0.82 | €0.84 |
| October 29, 2026 | €0.84 | €0.84 |
| October 28, 2026 | €0.88 | €0.84 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.29 trend €0.84 30-day avg €0.95 | low €0.70 trend €1.39 30-day avg €1.40 |
| CardTrader (EN) | NM from €0.92 with Zero from €0.92 | NM from €1.22 with Zero from €1.36 |
| CardTrader (any language) | NM from €0.62 | NM from €1.22 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If you exile a modal double-faced card this way, you may cast either face of that card.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
-
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs
to cast would instead cost
to cast.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
-
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.