銀月城遊俠瓦力斯

銀月城遊俠瓦力斯

Varis, Silverymoon Ranger

傳奇生物 ~人類/妖精/遊俠3/3

Stampata (ZHT)

傳奇生物 ~人類/妖精/遊俠

延勢,守護{1} 每當你施放生物或鵬洛客咒語時,深入地城。此異能每回合只會觸發一次。(深入地城的流程是進入第一個房間,或前進至下一個房間。) 每當你完成地城時,派出一個2/2綠色的狼衍生生物。

Testo oracle (EN)

Legendary Creature — Human Elf Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Dettagli della stampa

Set
AFR · 209
Rarità
Rara
Lingua
ZHT
Artista
Jesper Ejsing
Uscita
2021-07-23
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trend
1 novembre 20260,30 €
31 ottobre 20260,31 €
30 ottobre 20260,28 €
29 ottobre 20260,21 €
28 ottobre 20260,18 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,30 € media 30 gg 0,22 €minimo 0,17 € trend 0,32 € media 30 gg 0,31 €
CardTrader (ZHT)Nessuna offerta
CardTrader (tutte le lingue)NM da 0,18 € NM da 0,28 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • A player may only have one dungeon in the command zone at a time.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

  • A player may only have one dungeon in the command zone at a time.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Moving into a dungeon room will cause its room ability to trigger.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Dungeons are removed from the game as a state-based action.

  • Dungeons are removed from the game as a state-based action.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Moving into a dungeon room will cause its room ability to trigger.

Stampe

25 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)209RaraZHT––0,30 €–
AFR335RaraIT––0,29 €0,85 €
AFR335RaraZHS––0,29 €–
AFR209RaraDE––0,30 €0,23 €
AFR209RaraRU––0,30 €0,34 €
AFR209RaraJA––0,30 €0,49 €
PAFR209pRaraEN0,37 €0,89 USD0,10 €1,28 €
AFR209RaraFR––0,30 €0,24 €
AFR335RaraFR––0,29 €–
AFR209RaraPT––0,30 €–
AFR335RaraPT––0,29 €–
AFR335RaraKO––0,29 €–
PAFR209aRaraEN7,18 €12,20 USD6,55 €6,79 €
AFR335RaraZHT––0,29 €–
AFR335RaraRU––0,29 €–
AFR335RaraJA––0,29 €0,23 €
PAFR209sRaraEN0,86 €1,23 USD0,30 €1,03 €
AFR335RaraEN0,28 €0,27 USD0,29 €0,23 €
AFR335RaraES––0,29 €–
AFR209RaraZHS––0,30 €1,55 €
AFR335RaraDE––0,29 €0,32 €
AFR209RaraEN0,31 €0,35 USD0,30 €0,19 €
AFR209RaraIT––0,30 €0,18 €
AFR209RaraKO––0,30 €–
AFR209RaraES––0,30 €0,45 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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