Варис, Следопыт из Сребролунья 


Varis, Silverymoon Ranger
Легендарное Существо — Человек Эльф Следопыт3/3
Stampata (RU)
Легендарное Существо — Человек Эльф Следопыт
Захват, Оберег
Каждый раз, когда вы разыгрываете заклинание существа или planeswalker'а, углубитесь в подземелье. Эта способность срабатывает только один раз в каждом ходу. (Чтобы углубиться в подземелье, войдите в первую комнату или перейдите в следующую комнату.)
Каждый раз, когда вы проходите подземелье, создайте одну фишку существа 2/2 зеленый Волк.
Testo oracle (EN)
Legendary Creature — Human Elf Ranger
Reach, ward
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Dettagli della stampa
- Set
- AFR · 209
- Rarità
- Rara
- Lingua
- RU
- Artista
- Jesper Ejsing
- Uscita
- 2021-07-23
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (RU)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (RU) |
|---|---|---|
| 1 novembre 2026 | 0,30 € | 0,34 € |
| 31 ottobre 2026 | 0,31 € | 0,34 € |
| 30 ottobre 2026 | 0,28 € | 0,34 € |
| 29 ottobre 2026 | 0,21 € | 0,34 € |
| 28 ottobre 2026 | 0,18 € | 0,34 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,30 € media 30 gg 0,22 € | minimo 0,17 € trend 0,32 € media 30 gg 0,31 € |
| CardTrader (RU) | NM da 0,34 € con Zero da 0,34 € | NM da 7,14 € con Zero da 7,14 € |
| CardTrader (tutte le lingue) | NM da 0,18 € | NM da 0,28 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
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A player may only have one dungeon in the command zone at a time.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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A player may only have one dungeon in the command zone at a time.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Dungeons are removed from the game as a state-based action.
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Dungeons are removed from the game as a state-based action.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Moving into a dungeon room will cause its room ability to trigger.