Berserker's Frenzy

Berserker's Frenzy

Instant

Testo oracle (EN)

Instant

Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

Dettagli della stampa

Set
AFC · 29
Rarità
Rara
Lingua
EN
Artista
Caio Monteiro
Uscita
2021-07-23
Prezzi
1,89 € · 1,74 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
30 ottobre 20261,87 €2,19 €
29 ottobre 20261,89 €2,19 €
28 ottobre 20261,84 €2,28 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 1,87 € media 30 gg 1,93 €minimo – trend 0,00 € media 30 gg –
CardTrader (EN)NM da 2,19 € con Zero da 2,19 €NM da –
CardTrader (tutte le lingue)NM da 2,10 € NM da –

Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Legale

Ruling

  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player doesn't pay that cost, you must propose a new set of blocking creatures.

  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • If you roll doubles, ignore one of the rolls and use the result of the other.

  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

  • An ignored roll effectively never happens. No abilities will trigger because of an ignored roll.

  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • When choosing blocks for creatures you don't control, you must still make legal choices. For example, you can't choose to have a creature without flying or reach block a creature with flying.

Stampe

16 stampe

SetN.RaritàLinguaEURUSDCMCT
AFC(Stampa mostrata)29RaraEN1,89 €1,74 USD1,87 €2,19 €
AFC29RaraES––1,87 €–
AFC29RaraIT––1,87 €3,07 €
AFC298RaraEN2,70 €3,07 USD2,70 €2,09 €
AFC298RaraES––2,70 €–
AFC29RaraPT––1,87 €–
AFC298RaraFR––2,70 €–
AFC29RaraDE––1,87 €–
AFC298RaraJA––2,70 €4,01 €
AFC298RaraIT––2,70 €–
AFC29RaraRU––1,87 €2,10 €
AFC29RaraZHS––1,87 €–
AFC29RaraZHT––1,87 €–
AFC29RaraFR––1,87 €–
AFC29RaraJA––1,87 €–
AFC298RaraDE––2,70 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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