Berserker's Frenzy

Berserker's Frenzy

Instant

Oracle text (EN)

Instant

Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

Printing details

Set
AFC · 29
Rarity
Rare
Language
EN
Artist
Caio Monteiro
Released
2021-07-23
Prices
€1.87 · $1.74

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€1.87€2.19
October 29, 2026€1.89€2.19
October 28, 2026€1.84€2.28

Prices

SourceNon-foilFoil
Cardmarketlow – trend €1.87 30-day avg €1.93low – trend €0.00 30-day avg –
CardTrader (EN)NM from €2.19 with Zero from €2.19NM from –
CardTrader (any language)NM from €2.10 NM from –

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player doesn't pay that cost, you must propose a new set of blocking creatures.

  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • If you roll doubles, ignore one of the rolls and use the result of the other.

  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

  • An ignored roll effectively never happens. No abilities will trigger because of an ignored roll.

  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • When choosing blocks for creatures you don't control, you must still make legal choices. For example, you can't choose to have a creature without flying or reach block a creature with flying.

Printings

16 printings

SetNo.RarityLanguageEURUSDCMCT
AFC(Shown printing)29RareEN€1.87$1.74€1.87€2.19
AFC29RareES––€1.87–
AFC29RareIT––€1.87€3.07
AFC298RareEN€2.70$3.07€2.70€2.09
AFC298RareES––€2.70–
AFC29RarePT––€1.87–
AFC298RareFR––€2.70–
AFC29RareDE––€1.87–
AFC298RareJA––€2.70€4.01
AFC298RareIT––€2.70–
AFC29RareRU––€1.87€2.10
AFC29RareZHS––€1.87–
AFC29RareZHT––€1.87–
AFC29RareFR––€1.87–
AFC29RareJA––€1.87–
AFC298RareDE––€2.70–

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