Maestra de los vientos 


Master of Winds
Criatura — Hechicero esfinge1/4
Printed (ES)
Criatura — Hechicero esfinge
Vuela. Cuando la Maestra de los vientos entre al campo de batalla, roba dos cartas, luego descarta una carta. Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, puedes hacer que la Maestra de los vientos tenga una fuerza y resistencia base de 4/1 o 1/4 hasta el final del turno.
Oracle text (EN)
Creature — Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Printing details
- Set
- ZNR · 68
- Rarity
- Rare
- Language
- ES
- Artist
- Yigit Koroglu
- Released
- 2020-09-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 2, 2026 | €0.10 | €0.18 |
| October 31, 2026 | €0.08 | €0.18 |
| October 29, 2026 | €0.09 | €0.18 |
| October 28, 2026 | €0.11 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.10 30-day avg €0.15 | low – trend €0.33 30-day avg €0.24 |
| CardTrader (ES) | NM from €0.18 with Zero from €0.18 | NM from €0.55 with Zero from €0.55 |
| CardTrader (any language) | NM from €0.12 | NM from €0.18 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
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A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
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The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
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You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
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An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
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Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
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Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.