Meisterin der Winde

Meisterin der Winde

Master of Winds

Kreatur — Sphinx, Zauberer1/4

Printed (DE)

Kreatur — Sphinx, Zauberer

Fliegend Wenn die Meisterin der Winde ins Spiel kommt, ziehe zwei Karten und wirf dann eine Karte ab. Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du die Basis-Stärke und -Widerstandskraft der Meisterin der Winde bis zum Ende des Zuges zu 4/1 oder 1/4 werden lassen.

Oracle text (EN)

Creature — Sphinx Wizard

Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

Printing details

Set
ZNR · 331
Rarity
Rare
Language
DE
Artist
Yigit Koroglu
Released
2020-09-25
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
October 30, 2026€0.28€0.37
October 28, 2026€0.26€0.37

Prices

SourceNon-foilFoil
Cardmarketlow €0.09 trend €0.28 30-day avg €0.21low €0.10 trend €0.29 30-day avg €0.24
CardTrader (DE)NM from €0.37 NM from €0.85 with Zero from €0.85
CardTrader (any language)NM from €0.18 NM from €0.24

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.

  • The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.

  • You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.

  • Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.

Printings

18 printings

SetNo.RarityLanguageEURUSDCMCT
ZNR(Shown printing)331RareDE––€0.09€0.37
PRM83746RareEN––––
ZNR68RareFR––€0.02€0.29
ZNR68RareES––€0.02€0.18
ZNR68RareZHS––€0.02€1.46
ZNR68RareEN€0.08$0.30€0.02€0.12
ZNR68RarePT––€0.02–
ZNR68RareKO––€0.02–
ZNR331RareEN€0.28$0.19€0.09€0.18
ZNR68RareZHT––€0.02–
ZNR68RareIT––€0.02€0.13
ZNR68RareRU––€0.02€0.18
ZNR331RareJA––€0.09€0.41
ZNR68RareDE––€0.02€0.34
ZNR331RareFR––€0.09€0.39
PZNR68pRareEN€0.16$0.34€0.16€0.12
PZNR68sRareEN€0.23$0.52€0.23€0.46
ZNR68RareJA––€0.02€0.19

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