Streitkolben des Verwüsters

Streitkolben des Verwüsters

Ravager's Mace

Artefakt — Ausrüstung

Printed (DE)

Artefakt — Ausrüstung

Wenn der Streitkolben des Verwüsters ins Spiel kommt, lege ihn an eine Kreatur deiner Wahl an, die du kontrollierst. Die ausgerüstete Kreatur erhält für jede Kreatur in deiner Abenteurergruppe +1/+0 und hat Bedrohlichkeit. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer) Ausrüsten {2}{B}{R}

Oracle text (EN)

Artifact — Equipment

When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}

Printing details

Set
ZNR · 235
Rarity
Uncommon
Language
DE
Artist
Antonio José Manzanedo
Released
2020-09-25
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
October 28, 2026€0.05€0.12

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.05 30-day avg €0.04low – trend €0.15 30-day avg €0.15
CardTrader (DE)NM from €0.12 with Zero from €0.29NM from €0.60 with Zero from €0.60
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  • To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
ZNR(Shown printing)235UncommonDE––€0.02€0.12
ZNR235UncommonJA––€0.02€0.11
ZNR235UncommonES––€0.02€0.16
ZNR235UncommonRU––€0.02€0.16
ZNR235UncommonFR––€0.02€0.14
ZNR235UncommonZHT––€0.02–
ZNR235UncommonIT––€0.02€0.11
ZNR235UncommonKO––€0.02–
ZNR235UncommonEN€0.05$0.13€0.02€0.11
ZNR235UncommonPT––€0.02–
ZNR235UncommonZHS––€0.02–

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