Gragorja, Ruína do Enclave Celeste 


Grakmaw, Skyclave Ravager
Criatura Lendária — Hidra Horror0/0
Printed (PT)
Criatura Lendária — Hidra Horror
Gragorja, Ruína do Enclave Celeste entra no campo de batalha com três marcadores +1/+1. Toda vez que outra criatura que você controla morrer, se ela tinha um marcador +1/+1, coloque um marcador +1/+1 em Gragorja. Quando Gragorja morrer, crie uma ficha de criatura preta e verde X/X do tipo Hidra, sendo X o número de marcadores +1/+1 em Gragorja.
Oracle text (EN)
Legendary Creature — Hydra Horror
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Printing details
- Set
- ZNR · 223
- Rarity
- Rare
- Language
- PT
- Artist
- Filip Burburan
- Released
- 2020-09-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 3, 2026 | €0.20 |
| November 1, 2026 | €0.19 |
| October 28, 2026 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.20 30-day avg €0.21 | low €0.10 trend €0.25 30-day avg €0.31 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.31 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
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Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw's second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
-
Grakmaw's second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.