Kalzit-Schnapper 


Calcite Snapper
Kreatur — Schildkröte1/4
Printed (DE)
Kreatur — Schildkröte
Verhüllt (Diese Kreatur kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein.) Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du bis zum Ende des Zuges Stärke und Widerstandskraft des Kalzit-Schnappers vertauschen.
Oracle text (EN)
Creature — Turtle
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Printing details
- Set
- WWK · 25
- Rarity
- Common
- Language
- DE
- Artist
- David Palumbo
- Released
- 2010-02-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 28, 2026 | €0.09 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.05 | low €0.10 trend €0.40 30-day avg €0.57 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.36 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
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Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
-
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
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A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).