Außergewöhnliche Reise 



Extraordinary Journey
Verzauberung
Printed (DE)
Verzauberung
Wenn die Außergewöhnliche Reise ins Spiel kommt, schicke bis zu X Kreaturen deiner Wahl ins Exil. Ihr Besitzer kann jede jener Karten spielen, solange sie im Exil bleibt. Immer wenn eine oder mehrere Nichtspielsteinkreaturen ins Spiel kommen und falls eine oder mehrere davon aus dem Exil ins Spiel gekommen oder aus dem Exil gewirkt wurden, ziehst du eine Karte. Diese Fähigkeit wird nur einmal pro Zug ausgelöst.
Oracle text (EN)
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Printing details
- Set
- WOE · 48
- Rarity
- Rare
- Language
- DE
- Artist
- Volkan Baǵa
- Released
- 2023-09-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.22 | €0.45 |
| November 1, 2026 | €0.25 | €0.45 |
| October 31, 2026 | €0.26 | €0.45 |
| October 30, 2026 | €0.23 | €0.45 |
| October 29, 2026 | €0.22 | €0.45 |
| October 28, 2026 | €0.23 | €0.45 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.22 30-day avg €0.20 | low – trend €0.34 30-day avg €0.29 |
| CardTrader (DE) | NM from €0.45 with Zero from €0.45 | NM from – |
| CardTrader (any language) | NM from €0.17 | NM from €0.27 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
-
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.