Prächtiger Sonnenaufgang 


Glorious Sunrise
Verzauberung
Printed (DE)
Verzauberung
Zu Beginn des Kampfes in deinem Zug bestimmst du eines —
• Kreaturen, die du kontrollierst, erhalten +1/+1 und verursachen Trampelschaden bis zum Ende des Zuges.
• Ein Land deiner Wahl erhält bis zum Ende des Zuges „: Erzeuge
."
• Ziehe eine Karte, falls du eine Kreatur mit Stärke 3 oder mehr kontrollierst.
• Du erhältst 3 Lebenspunkte dazu.
Oracle text (EN)
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Printing details
- Set
- VOW · 388
- Rarity
- Rare
- Language
- DE
- Artist
- Andreas Zafiratos
- Released
- 2021-11-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €2.16 |
| October 31, 2026 | €2.12 |
| October 29, 2026 | €2.04 |
| October 28, 2026 | €1.98 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.90 trend €2.16 30-day avg €2.16 | low €1.00 trend €1.91 30-day avg €2.67 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €2.10 | NM from €2.89 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.