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Artifact — Equipment
Oracle text (EN)
Artifact — Equipment
Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip
Printing details
- Set
- UNF · 478
- Rarity
- Rare
- Language
- EN
- Artist
- Michael Phillippi
- Released
- 2022-10-07
- Prices
- €0.18 · $0.23
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.18 | €0.25 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.08 trend €0.00 30-day avg – | low €0.08 trend €0.18 30-day avg €0.25 |
| CardTrader (EN) | NM from – | NM from €0.25 with Zero from €0.25 |
| CardTrader (any language) | NM from – | NM from €0.25 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Not legal
- vintage Not legal
- commander Not legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Not legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Not legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
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You choose which result applies to power and which applies to toughness.
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Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
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Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
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Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
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Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
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A "Magic-branded item" is an article of clothing or wearable accessory (jewelry, etc.) that includes a Magic logo, symbols, artwork, or other brand-identifying markings. Anything that's usually paired (socks, earrings, and so on) count as one item.
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If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
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If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.