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Artifact — Equipment

Oracle text (EN)

Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}

Printing details

Set
UNF · 192
Rarity
Rare
Language
EN
Artist
Michael Phillippi
Released
2022-10-07
Prices
€0.10 · $0.12

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 1, 2026€0.09€0.11
October 28, 2026€0.10€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.10low – trend €0.18 30-day avg €0.12
CardTrader (EN)NM from €0.11 with Zero from €0.14NM from €0.14 with Zero from €0.14
CardTrader (any language)NM from €0.11 NM from €0.14

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Not legal
  • vintage Not legal
  • commander Not legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Not legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Not legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • You choose which result applies to power and which applies to toughness.

  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  • A "Magic-branded item" is an article of clothing or wearable accessory (jewelry, etc.) that includes a Magic logo, symbols, artwork, or other brand-identifying markings. Anything that's usually paired (socks, earrings, and so on) count as one item.

  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Printings

2 printings

SetNo.RarityLanguageEURUSDCMCT
UNF(Shown printing)192RareEN€0.10$0.12€0.02€0.11
UNF478RareEN€0.18$0.23€0.08€0.25

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