迷えるオーラ術師 


Lost Auramancers
クリーチャー — 人間・ウィザード3/3
Printed (JA)
クリーチャー — 人間・ウィザード
消失3(このクリーチャーは、時間カウンター3個が置かれた状態で戦場に出る。あなたのアップキープの開始時に、これの上から時間カウンター1個を取り除く。最後の1個を取り除いたとき、これを生け贄に捧げる。) 迷えるオーラ術師が死亡したとき、これの上に時間カウンターが置かれていなかった場合、あなたは「あなたのライブラリーからエンチャント・カード1枚を探し、戦場に出す。その後、あなたのライブラリーを切り直す。」を選んでもよい。
Oracle text (EN)
Creature — Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Printing details
- Set
- TSR · 24
- Rarity
- Uncommon
- Language
- JA
- Artist
- Brandon Kitkouski
- Released
- 2021-03-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| October 30, 2026 | €0.09 | €0.24 |
| October 28, 2026 | €0.07 | €0.24 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.11 | low €0.05 trend €0.21 30-day avg €0.29 |
| CardTrader (JA) | NM from €0.24 with Zero from €0.24 | NM from €1.09 with Zero from €1.09 |
| CardTrader (any language) | NM from €0.14 | NM from €0.24 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.