Auromantes Perdidos 


Lost Auramancers
Criatura — Mago Humano3/3
Printed (PT)
Criatura — Mago Humano
Desaparecer 3 (Esta permanente entra em jogo com três marcadores temporais sobre ela. No início de sua manutenção, remova um marcador temporal dela. Quando o último for removido, sacrifique-a.) Quando Auromantes Perdidos é colocado em um cemitério vindo do jogo, se ele não tiver marcadores temporais, você poderá procurar em seu grimório um card de encantamento e colocá-lo em jogo. Se o fizer, embaralhe seu grimório.
Oracle text (EN)
Creature — Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Printing details
- Set
- FUT · 11
- Rarity
- Uncommon
- Language
- PT
- Artist
- Brandon Kitkouski
- Released
- 2007-05-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.17 |
| October 29, 2026 | €0.19 |
| October 28, 2026 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.17 30-day avg €0.17 | low €0.50 trend €1.91 30-day avg €1.90 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.12 | NM from €2.59 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.