Krang, Master Mind 


Legendary Artifact Creature — Utrom Warrior1/4
Oracle text (EN)
Legendary Artifact Creature — Utrom Warrior
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Printing details
- Set
- TMT · 43
- Rarity
- Rare
- Language
- EN
- Artist
- Narendra Bintara Adi
- Released
- 2026-03-06
- Prices
- €1.49 · $0.82
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €1.54 | €0.59 |
| October 30, 2026 | €1.49 | €0.59 |
| October 29, 2026 | €1.50 | €0.59 |
| October 28, 2026 | €1.55 | €0.59 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.50 trend €1.54 30-day avg €1.55 | low €0.96 trend €1.97 30-day avg €2.26 |
| CardTrader (EN) | NM from €0.59 with Zero from €1.30 | NM from €1.55 with Zero from €1.55 |
| CardTrader (any language) | NM from €0.59 | NM from €1.55 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
-
If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.