Neriv, avant-garde crépitante 



Neriv, Crackling Vanguard
Créature légendaire — esprit et dragon4/4
Printed (FR)
Créature légendaire — esprit et dragon
Vol, contact mortel Quand Neriv arrive, créez deux jetons de créature 1/1 rouge Gobelin. À chaque fois que Neriv attaque, exilez un nombre de cartes égal au nombre de jetons appelés différemment que vous contrôlez du dessus de votre bibliothèque. Pendant chaque tour où vous avez attaqué avec un commandant, vous pouvez jouer ces cartes.
Oracle text (EN)
Legendary Creature — Spirit Dragon
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Printing details
- Set
- TDC · 6
- Rarity
- Mythic
- Language
- FR
- Artist
- Lucas Graciano
- Released
- 2025-04-11
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 29, 2026 | €0.41 |
| October 28, 2026 | €0.40 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.22 trend €0.41 30-day avg €0.48 | low €0.22 trend €0.55 30-day avg €0.50 |
| CardTrader (FR) | NM from – | NM from €1.39 with Zero from €1.39 |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
The effect that creates a token may set the name of that token. A token that’s a copy of something else has the name of the object it’s a copy of, unless otherwise specified. All other tokens have a name that matches the subtypes of the token that was created plus the word “Token.” For example, an effect that says “Create a 1/1 green Elf creature token” creates a token that’s name is “Elf Token.”
-
To determine the number of differently named tokens you control, count each token you control once, but only if its English name isn’t the same as another token you’ve already counted this way. For example, if you control two tokens named “Elf Token” and one token named “Goblin Token,” you exile two cards from the top of your library.