Wille der Mardu

Wille der Mardu

Will of the Mardu

Spontanzauber

Printed (DE)

Spontanzauber

Bestimme eines. Falls du einen Commander kontrollierst, sowie du diesen Zauberspruch wirkst, kannst du stattdessen beides bestimmen. • Erzeuge so viele 1/1 rote Krieger-Kreaturenspielsteine wie ein Spieler deiner Wahl Kreaturen kontrolliert. • Der Wille der Mardu fügt einer Kreatur deiner Wahl so viele Schadenspunkte zu, wie du Kreaturen kontrollierst.

Oracle text (EN)

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Printing details

Set
TDC · 57
Rarity
Rare
Language
DE
Artist
Tuan Duong Chu
Released
2025-04-11
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€5.70
November 1, 2026€5.76
October 31, 2026€5.66
October 29, 2026€5.36
October 28, 2026€5.33

Prices

SourceNon-foilFoil
Cardmarketlow €2.18 trend €5.70 30-day avg €4.72low – trend €6.00 30-day avg €6.25
CardTrader (DE)No offers
CardTrader (any language)NM from €3.10 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.

  • Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.

  • The commander you control doesn’t have to be your commander.

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
TDC(Shown printing)57RareDE––€2.18–
TDC17RareJA––€2.00–
TDC17RareES––€2.00–
TDC57RareFR––€2.18€11.11
TDC17RareEN€5.33$5.36€2.00€4.11
TDC17RareFR––€2.00–
TDC17RareDE––€2.00–
TDC57RareEN€5.66$7.24€2.18€3.10
TDC57RareJA––€2.18€4.10
TDC17RareIT––€2.00€1.76

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