Will of the Mardu 

Instant
Oracle text (EN)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Printing details
- Set
- TDC · 17
- Rarity
- Rare
- Language
- EN
- Artist
- Tuan Duong Chu
- Released
- 2025-04-11
- Prices
- €5.33 · $5.36
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €5.51 | €4.11 |
| November 1, 2026 | €5.35 | €4.11 |
| October 30, 2026 | €5.33 | €4.11 |
| October 29, 2026 | €5.36 | €4.11 |
| October 28, 2026 | €5.31 | €4.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.00 trend €5.51 30-day avg €4.88 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €4.11 with Zero from €6.61 | NM from – |
| CardTrader (any language) | NM from €1.76 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
-
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
-
The commander you control doesn’t have to be your commander.