Belagerung des Grenzlandes 

Frontier Siege
Verzauberung
Printed (DE)
Verzauberung
Sowie diese Verzauberung ins Spiel kommt, bestimme Khane oder Drachen.
• Khane — Zu Beginn jeder deiner Hauptphasen erzeugst du .
• Drachen — Immer wenn eine fliegende Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
Oracle text (EN)
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Printing details
- Set
- TDC · 256
- Rarity
- Rare
- Language
- DE
- Artist
- James Ryman
- Released
- 2025-04-11
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.25 | €0.85 |
| November 1, 2026 | €0.26 | €0.85 |
| October 31, 2026 | €0.26 | €0.76 |
| October 30, 2026 | €0.22 | €0.76 |
| October 28, 2026 | €0.25 | €0.67 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.10 trend €0.25 30-day avg €0.29 | low – trend €0.00 30-day avg – |
| CardTrader (DE) | NM from €0.85 with Zero from €0.85 | NM from – |
| CardTrader (any language) | NM from €0.12 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
-
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
-
The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
-
The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
-
For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.