Frontier Siege 

Enchantment
Oracle text (EN)
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Printing details
- Set
- FRF · 131
- Rarity
- Rare
- Language
- EN
- Artist
- James Ryman
- Released
- 2015-01-23
- Prices
- €0.27 · $0.36
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.25 | €0.28 |
| October 31, 2026 | €0.27 | €0.28 |
| October 30, 2026 | €0.26 | €0.28 |
| October 29, 2026 | €0.28 | €0.28 |
| October 28, 2026 | €0.27 | €0.28 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.08 trend €0.25 30-day avg €0.28 | low €0.50 trend €1.85 30-day avg €1.60 |
| CardTrader (EN) | NM from €0.28 with Zero from €0.44 | NM from €2.68 with Zero from €2.68 |
| CardTrader (any language) | NM from €0.19 | NM from €0.90 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
-
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
-
The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
-
The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
-
For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.