Risveglio Spaventato // Incubo Persistente 


Startled Awake // Persistent Nightmare
Stregoneria // Creatura — Incubo
Printed (IT)
Risveglio Spaventato
Stregoneria
Un avversario bersaglio mette nel suo cimitero le prime tredici carte del suo grimorio.
: Metti sul campo di battaglia il Risveglio Spaventato trasformato dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria.
Oracle text (EN)
Startled Awake
Sorcery
Target opponent mills thirteen cards.
: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Printed (IT)
Incubo Persistente
Creatura — Incubo
Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) Quando l'Incubo Persistente infligge danno da combattimento a un giocatore, fallo tornare in mano al suo proprietario.
Oracle text (EN)
Persistent Nightmare
Creature — Nightmare
Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, return it to its owner's hand.
Printing details
- Set
- SOI · 88
- Rarity
- Mythic
- Language
- IT
- Artist
- Sean Sevestre
- Released
- 2016-04-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €0.65 | €0.58 |
| November 1, 2026 | €0.67 | €1.10 |
| October 31, 2026 | €0.68 | €0.58 |
| October 30, 2026 | €0.77 | €0.58 |
| October 29, 2026 | €0.77 | €1.10 |
| October 28, 2026 | €0.90 | €1.10 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.22 trend €0.65 30-day avg €0.83 | low €0.98 trend €2.92 30-day avg €3.01 |
| CardTrader (IT) | NM from €0.58 with Zero from €1.10 | NM from €4.07 |
| CardTrader (any language) | NM from €0.58 | NM from €3.20 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
-
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
-
Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.