Éveil en sursaut // Cauchemar permanent 


Startled Awake // Persistent Nightmare
Rituel // Créature : - cauchemar
Printed (FR)
Éveil en sursaut
Rituel
L'adversaire ciblé met les treize cartes du dessus de sa bibliothèque dans son cimetière.
: Mettez l'Éveil en sursaut sur le champ de bataille, transformé, depuis votre cimetière. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
Oracle text (EN)
Startled Awake
Sorcery
Target opponent mills thirteen cards.
: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Printed (FR)
Cauchemar permanent
Créature : - cauchemar
Furtivité (Cette créature ne peut pas être bloquée par des créatures de force supérieure.) Quand le Cauchemar permanent inflige des blessures de combat à un joueur, renvoyez-le dans la main de son propriétaire.
Oracle text (EN)
Persistent Nightmare
Creature — Nightmare
Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, return it to its owner's hand.
Printing details
- Set
- SOI · 88
- Rarity
- Mythic
- Language
- FR
- Artist
- Sean Sevestre
- Released
- 2016-04-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 3, 2026 | €0.66 |
| November 2, 2026 | €0.65 |
| November 1, 2026 | €0.67 |
| October 31, 2026 | €0.68 |
| October 29, 2026 | €0.77 |
| October 28, 2026 | €0.90 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.22 trend €0.66 30-day avg €0.83 | low €0.98 trend €2.92 30-day avg €3.01 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.58 | NM from €3.20 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
-
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
-
Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.