음모를 꾸미는 장물아비

음모를 꾸미는 장물아비

Scheming Fence

생물 — 인간 시민2/3

Printed (KO)

생물 — 인간 시민

음모를 꾸미는 장물아비가 전장에 들어오면서, 당신은 대지가 아닌 지속물을 선택할 수 있다. 선택된 지속물의 활성화능력은 활성화될 수 없다. 음모를 꾸미는 장물아비는 선택된 지속물의 충성 능력을 제외한 모든 활성화능력을 가진다. 당신은 마나를 원하는 색의 마나인 것처럼 지불하여 그 능력들을 활성화할 수 있다.

Oracle text (EN)

Creature — Human Citizen

As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Printing details

Set
SNC · 219
Rarity
Rare
Language
KO
Artist
Cristi Balanescu
Released
2022-04-29
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€0.18
October 30, 2026€0.17
October 28, 2026€0.15

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.18 30-day avg €0.18low €0.09 trend €0.30 30-day avg €0.26
CardTrader (KO)No offers
CardTrader (any language)NM from €0.16 NM from €0.27

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).

  • Scheming Fence gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

  • If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.

Printings

25 printings

SetNo.RarityLanguageEURUSDCMCT
SNC(Shown printing)219RareKO––€0.18–
SNC349RareEN€0.26$0.35€0.26€0.17
SNC349RareKO––€0.26–
SNC219RareJA––€0.18€0.34
SNC349RareZHT––€0.26–
SNC219RareRU––€0.18–
SNC449RareEN–$1.10€0.22€1.15
SNC219RareDE––€0.18–
SNC349RareIT––€0.26€0.19
SNC219RareFR––€0.18€0.89
PSNC219sRareEN€0.42$0.60€0.20€0.95
SNC349RareZHS––€0.26–
SNC349RareFR––€0.26€0.49
SNC219RareZHT––€0.18–
SNC349RareDE––€0.26€0.34
SNC219RareEN€0.17$0.33€0.18€0.16
SNC219RareIT––€0.18€0.18
SNC219RareZHS––€0.18–
SNC219RareES––€0.18€0.29
SNC349RareJA––€0.26€0.34
SNC219RarePT––€0.18–
PSNC219pRareEN€0.19$0.35€0.10€0.28
SNC349RareRU––€0.26–
SNC349RareES––€0.26€0.60
SNC349RarePT––€0.26–

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