Mago del gremio de Nueva Prahv 

New Prahv Guildmage
Criatura — Hechicero humano2/2
Printed (ES)
Criatura — Hechicero humano
: La criatura objetivo gana la habilidad de volar hasta el final del turno.
: Detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)
Oracle text (EN)
Creature — Human Wizard
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Printing details
- Set
- RTR · 181
- Rarity
- Uncommon
- Language
- ES
- Artist
- Karl Kopinski
- Released
- 2012-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 2, 2026 | €0.09 | €0.11 |
| October 30, 2026 | €0.08 | €0.11 |
| October 28, 2026 | €0.09 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.08 | low – trend €0.37 30-day avg €0.37 |
| CardTrader (ES) | NM from €0.11 with Zero from €0.14 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.40 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
-
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
-
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
-
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
-
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
-
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.