Gildenmagier aus Neu-Pravh 

New Prahv Guildmage
Kreatur — Mensch, Zauberer2/2
Printed (DE)
Kreatur — Mensch, Zauberer
: Eine Kreatur deiner Wahl erhält Flugfähigkeit bis zum Ende des Zuges.
: Inhaftiere eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
Oracle text (EN)
Creature — Human Wizard
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Printing details
- Set
- RTR · 181
- Rarity
- Uncommon
- Language
- DE
- Artist
- Karl Kopinski
- Released
- 2012-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.09 | €0.14 |
| October 30, 2026 | €0.08 | €0.14 |
| October 28, 2026 | €0.09 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.08 | low – trend €0.37 30-day avg €0.37 |
| CardTrader (DE) | NM from €0.14 with Zero from €0.14 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.40 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
-
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
-
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
-
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
-
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
-
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.