Keifende Schamanin 

Clamor Shaman
Kreatur — Goblin, Schamane1/1
Printed (DE)
Kreatur — Goblin, Schamane
Aufruhr (Du bestimmst, ob diese Kreatur mit einer +1/+1-Marke oder mit Eile ins Spiel kommt.) Immer wenn die Keifende Schamanin angreift, kann eine Kreatur deiner Wahl, die ein Gegner kontrolliert, in diesem Zug nicht blocken.
Oracle text (EN)
Creature — Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
Printing details
- Set
- RNA · 96
- Rarity
- Uncommon
- Language
- DE
- Artist
- Tomasz Jedruszek
- Released
- 2019-01-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.08 | €0.19 |
| October 29, 2026 | €0.09 | €0.19 |
| October 28, 2026 | €0.10 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.07 | low – trend €0.20 30-day avg €0.21 |
| CardTrader (DE) | NM from €0.19 with Zero from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.16 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
-
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
-
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.