Vigile de la chambre de croissance 

Growth-Chamber Guardian
Créature : elfe et crabe et guerrier2/2
Printed (FR)
Créature : elfe et crabe et guerrier
: Adaptez 2. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez deux marqueurs +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Vigile de la chambre de croissance, vous pouvez chercher dans votre bibliothèque une carte appelée Vigile de la chambre de croissance, la révéler, la mettre dans votre main, puis mélanger votre bibliothèque.
Oracle text (EN)
Creature — Elf Crab Warrior
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Printing details
- Set
- RNA · 128
- Rarity
- Rare
- Language
- FR
- Artist
- Bram Sels
- Released
- 2019-01-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| October 28, 2026 | €0.10 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.03 trend €0.10 30-day avg €0.17 | low €0.12 trend €0.56 30-day avg €0.39 |
| CardTrader (FR) | NM from €0.18 with Zero from €0.18 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.23 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
-
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.