Boas-vindas ao... // Parque dos Dinossauros 


Welcome to . . . // Jurassic Park
Encantamento — Saga // Terreno Lendário
Printed (PT)
Boas-vindas ao...
Encantamento — Saga
(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento.) I — Para cada oponente, até um artefato não criatura alvo que ele controla se torna uma criatura artefato Barreira 0/4 com defensor enquanto você controlar esta Saga. II — Crie uma ficha de criatura Dinossauro verde 3/3 com atropelar. Ela ganha ímpeto até o final do turno. III — Destrua todas as Barreiras. Exile esta Saga, depois a devolva ao campo de batalha transformada sob seu controle.
Oracle text (EN)
Welcome to . . .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Printed (PT)
Parque dos Dinossauros
Terreno Lendário
(Transformação de Boas-vindas ao...)
Cada card de Dinossauro em seu cemitério tem escapatória. O custo de escapatória é igual ao custo de mana do card mais "exile três outros cards de seu cemitério". (Você pode conjurar cards de seu cemitério pagando seu custo de escapatória.)
: Adicione
para cada Dinossauro que você controla.
Oracle text (EN)
Jurassic Park
Legendary Land
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add
for each Dinosaur you control.
Printing details
- Set
- REX · 7
- Rarity
- Rare
- Language
- PT
- Artist
- Villarrte
- Released
- 2023-11-17
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €22.24 |
| November 1, 2026 | €22.16 |
| October 31, 2026 | €21.83 |
| October 30, 2026 | €21.66 |
| October 29, 2026 | €21.35 |
| October 28, 2026 | €21.49 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €10.28 trend €22.24 30-day avg €22.51 | low €20.50 trend €27.39 30-day avg €27.24 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €15.47 | NM from €38.90 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.
-
Escape's permission doesn't change when you may cast the spell from your graveyard.
-
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
-
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
-
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
-
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
-
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
-
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.