Willkommen im … // Jurassic Park

Willkommen im … // Jurassic Park

Welcome to . . . // Jurassic Park

Verzauberung — Sage // Legendäres Land

Printed (DE)

Willkommen im …

Verzauberung — Sage

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.) I — Für jeden Gegner wird bis zu ein Nichtkreatur-Artefakt deiner Wahl, das er kontrolliert, zu einer 0/4 Mauer-Artefaktkreatur mit Verteidiger, solange du diese Sage kontrollierst. II — Erzeuge einen 3/3 grünen Dinosaurier-Kreaturenspielstein, der Trampelschaden verursacht. Er erhält Eile bis zum Ende des Zuges. III — Zerstöre alle Mauern. Schicke diese Sage ins Exil und bringe sie dann transformiert unter deiner Kontrolle ins Spiel zurück.

Oracle text (EN)

Welcome to . . .

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Printed (DE)

Jurassic Park

Legendäres Land

(Transformiert von Willkommen im …) Jede Dinosaurier-Karte in deinem Friedhof hat Befreiung. Die Befreiungskosten sind gleich den Manakosten der Karte plus „Schicke drei andere Karten aus deinem Friedhof ins Exil." (Du kannst Karten aus deinem Friedhof für ihre Befreiungskosten wirken.) {T}: Erzeuge {G} für jeden Dinosaurier, den du kontrollierst.

Oracle text (EN)

Jurassic Park

Legendary Land

(Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Printing details

Set
REX · 7
Rarity
Rare
Language
DE
Artist
Villarrte
Released
2023-11-17
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€22.24
November 1, 2026€22.16
October 31, 2026€21.83
October 30, 2026€21.66
October 29, 2026€21.35
October 28, 2026€21.49

Prices

SourceNon-foilFoil
Cardmarketlow €10.28 trend €22.24 30-day avg €22.51low €20.50 trend €27.39 30-day avg €27.24
CardTrader (DE)No offers
CardTrader (any language)NM from €15.47 NM from €38.90

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.

  • Escape's permission doesn't change when you may cast the spell from your graveyard.

  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
REX(Shown printing)7RareDE––€10.28–
REX7RareZHS––€10.28€19.42
REX7RareIT––€10.28–
REX7RareES––€10.28–
REX7RareEN€21.83$28.73€10.28€17.76
REX7RareFR––€10.28–
REX7RareJA––€10.28€15.47
REX7RarePT––€10.28–

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