Einvernehmliche Bemühungen 


Concerted Effort
Verzauberung
Printed (DE)
Verzauberung
Hat zu Beginn des Versorgungssegments eines Spielers eine Kreatur, die du kontrollierst, Flugfähigkeit, erhalten alle Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfähigkeit. Das Gleiche gilt auch für Erstschlag, Doppelschlag, Wachsamkeit, Landtarnung, Schutz sowie das Verursachen von Furcht und von Trampelschaden.
Oracle text (EN)
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Printing details
- Set
- RAV · 8
- Rarity
- Rare
- Language
- DE
- Artist
- Michael Sutfin
- Released
- 2005-10-07
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 1, 2026 | €1.69 | €3.08 |
| October 31, 2026 | €1.64 | €3.08 |
| October 30, 2026 | €1.75 | €3.08 |
| October 28, 2026 | €1.84 | €3.08 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €1.69 30-day avg €1.59 | low €2.00 trend €6.66 30-day avg €6.75 |
| CardTrader (DE) | NM from €3.08 with Zero from €3.08 | NM from – |
| CardTrader (any language) | NM from €0.90 | NM from €4.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
-
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
-
In Two-Headed Giant, triggers only once per upkeep, not once for each player.