Caso da Prova Furtada

Caso da Prova Furtada

Case of the Pilfered Proof

Encantamento — Caso

Printed (PT)

Encantamento — Caso

Toda vez que um Detetive entrar no campo de batalha sob seu controle e toda vez que um Detetive que você controla for voltado para cima, coloque um marcador +1/+1 nele. Para Solucionar — Você controla três ou mais Detetives. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — Se uma ou mais fichas seriam criadas sob seu controle, em vez disso, são criadas aquelas fichas mais uma ficha de Pista. (Ela é um artefato com "{2}, sacrifique este artefato: Compre um card".)

Oracle text (EN)

Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Printing details

Set
MKM · 9
Rarity
Uncommon
Language
PT
Artist
Joshua Cairos
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.18
October 29, 2026€0.17
October 28, 2026€0.15

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.18 30-day avg €0.11low – trend €0.14 30-day avg €0.12
CardTrader (PT)No offers
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

  • Cases don't lose their other abilities when they become solved.

  • Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • Each Case has two special keyword abilities: to solve and solved.

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)9UncommonPT––€0.18–
MKM9UncommonEN€0.17$0.21€0.18€0.11
MKM9UncommonES––€0.18€0.17
MKM9UncommonFR––€0.18€0.19
MKM9UncommonDE––€0.18€0.40
MKM9UncommonZHS––€0.18–
MKM9UncommonJA––€0.18€0.34
MKM9UncommonIT––€0.18€0.11

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