Armadilha de Velas

Armadilha de Velas

Candletrap

Encantamento — Aura

Printed (PT)

Encantamento — Aura

Encantar criatura A criatura encantada tem defensor. Previna todo o dano de combate que seria causado pela criatura encantada. Conventículo — {2}{W}, sacrifique Armadilha de Velas: Exile a criatura encantada. Ative somente se você controlar três ou mais criaturas com poderes diferentes.

Oracle text (EN)

Enchantment — Aura

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Printing details

Set
MID · 9
Rarity
Common
Language
PT
Artist
Manuel Castañón
Released
2021-09-24
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€0.07
October 30, 2026€0.08
October 29, 2026€0.10
October 28, 2026€0.07

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.07low – trend €0.11 30-day avg €0.12
CardTrader (PT)No offers
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
MID(Shown printing)9CommonPT––€0.02–
DBL9CommonEN€0.15$0.23€0.15€0.12
MID9CommonJA––€0.02€0.29
MID9CommonEN€0.08$0.25€0.02€0.11
MID9CommonRU––€0.02–
MID9CommonKO––€0.02–
MID9CommonZHS––€0.02–
MID9CommonIT––€0.02€0.11
MID9CommonZHT––€0.02–
MID9CommonDE––€0.02€0.11
MID9CommonES––€0.02€0.14
MID9CommonFR––€0.02€0.14

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