日金の歩哨 

Sungold Sentinel
クリーチャー — 人間・兵士3/2
Printed (JA)
クリーチャー — 人間・兵士
日金の歩哨が戦場に出るか攻撃するたび、墓地にあるカード最大1枚を対象とする。それを追放する。
集会 — :色1色を選ぶ。ターン終了時まで、日金の歩哨はその色からの呪禁を得る。このターン、これはその色のクリーチャーにはブロックされない。あなたがパワーが異なる3体以上のクリーチャーをコントロールしていなければ起動できない。
Oracle text (EN)
Creature — Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Printing details
- Set
- MID · 332
- Rarity
- Rare
- Language
- JA
- Artist
- Marta Nael
- Released
- 2021-09-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 1, 2026 | €0.45 | €0.24 |
| October 28, 2026 | €0.42 | €0.24 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.45 30-day avg €0.36 | low – trend €0.58 30-day avg €0.52 |
| CardTrader (JA) | NM from €0.24 with Zero from €0.24 | NM from €0.60 with Zero from €0.60 |
| CardTrader (any language) | NM from €0.24 | NM from €0.60 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
-
A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
-
Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.