怖狼首领托瓦拉 // 午夜灾祸托瓦拉 


Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
传奇生物 — 人类/狼人 // 传奇生物 — 狼人3/3
Printed (ZHS)
怖狼首领托瓦拉
传奇生物 — 人类/狼人
每当一个由你操控的狼或狼人对任一牌手造成战斗伤害时,抓一张牌。 在你的维持开始时,若你操控三个或更多狼和/或狼人,则当前成为黑夜。然后转化任意数量由你操控的「人类/狼人」。 昼形
Oracle text (EN)
Tovolar, Dire Overlord
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
Printed (ZHS)
午夜灾祸托瓦拉
传奇生物 — 狼人
每当一个由你操控的狼或狼人对任一牌手造成战斗伤害时,抓一张牌。
:直到回合结束,目标由你操控的狼或狼人得+X/+0且获得践踏异能。
夜形
Oracle text (EN)
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Printing details
- Set
- MID · 246
- Rarity
- Rare
- Language
- ZHS
- Artist
- Chris Rahn
- Released
- 2021-09-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.43 |
| October 31, 2026 | €0.44 |
| October 30, 2026 | €0.40 |
| October 29, 2026 | €0.39 |
| October 28, 2026 | €0.41 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.17 trend €0.43 30-day avg €0.52 | low – trend €1.47 30-day avg €1.28 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.52 | NM from €1.09 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
-
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
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The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
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If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
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Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
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If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
-
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
-
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
-
If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
-
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
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If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
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Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.