Arlinn, esperanza de la manada // Arlinn, furia de la luna 


Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Planeswalker legendario — Arlinn // Planeswalker legendario — Arlinn
Printed (ES)
Arlinn, esperanza de la manada
Planeswalker legendario — Arlinn
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.) +1: Hasta tu próximo turno, puedes lanzar los hechizos de criatura como si tuvieran la habilidad de destello y cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella. −3: Crea dos fichas de criatura Lobo verdes 2/2.
Oracle text (EN)
Arlinn, the Pack's Hope
Legendary Planeswalker — Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.
Printed (ES)
Arlinn, furia de la luna
Planeswalker legendario — Arlinn
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)
+2: Agrega .
0: Hasta el final del turno, Arlinn, furia de la luna se convierte en una criatura Licántropo 5/5 con las habilidades de arrollar, indestructible y prisa.
Oracle text (EN)
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Printing details
- Set
- MID · 211
- Rarity
- Mythic
- Language
- ES
- Artist
- Anna Steinbauer
- Released
- 2021-09-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €3.77 |
| October 31, 2026 | €3.74 |
| October 30, 2026 | €3.66 |
| October 29, 2026 | €3.43 |
| October 28, 2026 | €3.48 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €1.99 trend €3.77 30-day avg €3.38 | low €2.79 trend €3.69 30-day avg €3.89 |
| CardTrader (ES) | NM from – | NM from €7.13 with Zero from €7.13 |
| CardTrader (any language) | NM from €2.40 | NM from €4.10 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
-
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
-
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
-
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
-
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
-
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
-
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
-
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
-
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.