Myr Cavaliere 

Knighted Myr
Creatura Artefatto — Cavaliere Myr2/2
Printed (IT)
Creatura Artefatto — Cavaliere Myr
: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.)
Ogniqualvolta vengono messi uno o più segnalini +1/+1 sul Myr Cavaliere, ha doppio attacco fino alla fine del turno.
Oracle text (EN)
Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Printing details
- Set
- MH2 · 17
- Rarity
- Common
- Language
- IT
- Artist
- Izzy
- Released
- 2021-06-18
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 1, 2026 | €0.08 | €0.11 |
| October 30, 2026 | €0.09 | €0.12 |
| October 28, 2026 | €0.10 | €0.12 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.10 | low – trend €0.14 30-day avg €0.16 |
| CardTrader (IT) | NM from €0.11 with Zero from €0.11 | NM from €0.20 with Zero from €0.20 |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.