Myr adoubé 

Knighted Myr
Créature-artefact — myr et chevalier2/2
Printed (FR)
Créature-artefact — myr et chevalier
: Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Myr adoubé, il acquiert la double initiative jusqu'à la fin du tour.
Oracle text (EN)
Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Printing details
- Set
- CMM · 36
- Rarity
- Common
- Language
- FR
- Artist
- Izzy
- Released
- 2023-08-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| October 29, 2026 | €0.07 | €0.17 |
| October 28, 2026 | €0.06 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.07 30-day avg €0.09 | low – trend €0.21 30-day avg €0.18 |
| CardTrader (FR) | NM from €0.17 with Zero from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.14 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.