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Fiery Emancipation
부여마법
Printed (KO)
부여마법
당신이 조종하는 원천이 지속물 또는 플레이어에게 피해를 입히려 한다면, 대신 그 원천은 그 지속물 또는 플레이어에게 그 피해의 세 배를 입힌다.
Oracle text (EN)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Printing details
- Set
- M21 · 143
- Rarity
- Mythic
- Language
- KO
- Artist
- Alexander Forssberg
- Released
- 2020-07-03
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €8.80 |
| October 30, 2026 | €8.68 |
| October 29, 2026 | €8.52 |
| October 28, 2026 | €8.25 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.98 trend €8.80 30-day avg €8.97 | low €7.50 trend €12.35 30-day avg €11.17 |
| CardTrader (KO) | No offers | |
| CardTrader (any language) | NM from €5.09 | NM from €16.18 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.
-
If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.
-
If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply.