Runenbewehrter Armasaurus

Runenbewehrter Armasaurus

Runic Armasaur

Kreatur — Dinosaurier2/5

Printed (DE)

Kreatur — Dinosaurier

Immer wenn ein Gegner eine Fähigkeit einer Kreatur oder eines Landes aktiviert, die keine Manafähigkeit ist, kannst du eine Karte ziehen.

Oracle text (EN)

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Printing details

Set
LCC · 256
Rarity
Rare
Language
DE
Artist
Randy Vargas
Released
2023-11-17
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€1.99
October 31, 2026€1.98
October 30, 2026€1.91
October 28, 2026€1.90

Prices

SourceNon-foilFoil
Cardmarketlow €1.00 trend €1.99 30-day avg €1.95low – trend €0.80 30-day avg €0.80
CardTrader (DE)No offers
CardTrader (any language)NM from €1.28 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).

Printings

20 printings

SetNo.RarityLanguageEURUSDCMCT
LCC(Shown printing)256RareDE––€1.00–
LCC256RareEN€1.98$2.50€1.00€1.66
LCC256RareJA––€1.00–
LCC256RareFR––€1.00–
LCC256RarePT––€1.00–
LCC256RareIT––€1.00€1.71
LCC256RareES––€1.00€1.28
M19200RareKO––€0.30–
M19200RareJA––€0.30€1.88
M19200RareDE––€0.30€10,000.64
M19200RareZHT––€0.30€1.80
M19200RareES––€0.30€2.60
PM19200sRareEN€5.09$12.08€2.45€15.21
M19200RarePT––€0.30–
M19200RareEN€1.37$2.44€0.30€1.30
PM19200pRareEN€2.84$7.69€2.99€11.56
M19200RareRU––€0.30€1.57
M19200RareZHS––€0.30€5.90
M19200RareIT––€0.30€1.60
M19200RareFR––€0.30–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list