Psemila, poeta meletiano

Psemila, poeta meletiano

Psemilla, Meletian Poet

Criatura legendaria — Bardo humano1/1

Printed (ES)

Criatura legendaria — Bardo humano

Siempre que lances tu primer hechizo de encantamiento cada turno, crea una ficha de criatura encantamiento Ninfa blanca 2/2. Al comienzo de cada combate, si controlas cinco o más encantamientos, Psemila, poeta meletiano obtiene +4/+4 y gana la habilidad de vínculo vital hasta el final del turno. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.)

Oracle text (EN)

Legendary Creature — Human Bard

Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Printing details

Set
J25 · 31
Rarity
Uncommon
Language
ES
Artist
KiKi
Released
2024-11-15
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.17
November 1, 2026€0.20
October 31, 2026€0.18
October 28, 2026€0.19

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.17 30-day avg €0.25low – trend €0.00 30-day avg –
CardTrader (ES)No offers
CardTrader (any language)NM from €0.19 NM from –

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.

  • If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.

Printings

6 printings

SetNo.RarityLanguageEURUSDCMCT
J25(Shown printing)31UncommonES––€0.17–
J2531UncommonJA––€0.17–
J2531UncommonEN€0.18$0.29€0.17€0.19
J2531UncommonFR––€0.17€0.85
J2531UncommonDE––€0.17€0.69
J2531UncommonIT––€0.17€0.28

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