Neheb, the Eternal 


Legendary Creature — Zombie Minotaur Warrior4/6
Oracle text (EN)
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
Printing details
- Set
- HOU · 104
- Rarity
- Mythic
- Language
- EN
- Artist
- Chris Rahn
- Released
- 2017-07-14
- Prices
- €5.60 · $7.53
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €5.47 | €9.65 |
| November 1, 2026 | €5.46 | €9.65 |
| October 31, 2026 | €5.60 | €9.65 |
| October 30, 2026 | €5.51 | €9.65 |
| October 29, 2026 | €5.27 | €9.47 |
| October 28, 2026 | €5.16 | €9.44 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.48 trend €5.47 30-day avg €5.32 | low €7.80 trend €9.77 30-day avg €8.63 |
| CardTrader (EN) | NM from €9.65 with Zero from €9.65 | NM from – |
| CardTrader (any language) | NM from €3.09 | NM from €15.20 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
-
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add
.
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If multiple creatures block a creature with afflict, afflict triggers only once.
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Afflict causes the defending player to lose life; it's not damage or combat damage.
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Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
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You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
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Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
-
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
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If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
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Damage dealt to a player causes that player to lose that much life.
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If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.