重力衝拳 

Gravitic Punch
巫術
Printed (ZHT)
巫術
目標由你操控的生物對目標玩家造成傷害,其數量等同於前者的力量。 再起(你可以從你的墳墓場施放此牌,但必須支付其所需費用並額外棄一張牌。)然後放逐此牌。)
Oracle text (EN)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Printing details
- Set
- GRN · 105
- Rarity
- Common
- Language
- ZHT
- Artist
- Randy Vargas
- Released
- 2018-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.08 |
| November 1, 2026 | €0.07 |
| October 31, 2026 | €0.06 |
| October 28, 2026 | €0.07 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.11 | low – trend €0.38 30-day avg €0.39 |
| CardTrader (ZHT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.40 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
-
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
-
If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won't deal damage.
-
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
-
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.