Loot, the Anomaly 

Legendary Creature — Beast Horror-2/4
Oracle text (EN)
Legendary Creature — Beast Horror
If Loot's power is negative, he assigns combat damage as though his power were positive. Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Printing details
- Set
- FRA · 232
- Rarity
- Uncommon
- Language
- EN
- Artist
- Filip Burburan
- Released
- 2026-10-02
- Prices
- €0.08 · $0.20
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.08 | €0.11 |
| October 30, 2026 | €0.07 | €0.11 |
| October 28, 2026 | €0.08 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.10 | low – trend €0.17 30-day avg €0.23 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.11 | NM from €0.11 with Zero from €0.11 |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Loot's first ability doesn't change his power. It changes only the amount of combat damage he assigns. All other rules and effects that check his power use the real value, even if they cause damage "equal to a creature's power" to be dealt. In that case, if Loot's power is negative, no damage is dealt.
-
If another effect causes Loot to deal combat damage equal to his toughness rather than his power, use his toughness to determine how much combat damage to assign, even if he also has negative power.