SeeDの学び舎、バラムガーデン // 空飛ぶバラムガーデン
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Land — Town // Legendary Artifact — Vehicle
Printed (JA)
SeeDの学び舎、バラムガーデン
この土地はタップ状態で戦場に出る。
:
か
を加える。
,
:この土地を変身させる。この能力を起動するためのコストは、あなたがコントロールしていてこれでない街1つにつき
少なくなる。
Oracle text (EN)
Balamb Garden, SeeD Academy
Land — Town
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Printed (JA)
空飛ぶバラムガーデン
飛行 これが攻撃するたび、カード1枚を引く。 搭乗1
Oracle text (EN)
Balamb Garden, Airborne
Legendary Artifact — Vehicle
Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Printing details
- Set
- FIN · 354
- Rarity
- Rare
- Language
- JA
- Artist
- Maiko Aoji
- Released
- 2025-06-13
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €1.13 |
| October 31, 2026 | €1.00 |
| October 30, 2026 | €1.05 |
| October 29, 2026 | €1.06 |
| October 28, 2026 | €1.01 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.40 trend €1.13 30-day avg €1.02 | low €0.55 trend €1.49 30-day avg €1.78 |
| CardTrader (JA) | NM from – | NM from €1.88 with Zero from €1.88 |
| CardTrader (any language) | NM from €1.00 | NM from €1.88 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
-
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
-
Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
-
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
-
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
-
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
-
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
-
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
-
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.