Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Land — Town // Legendary Artifact — Vehicle

Printed (IT)

Balamb Garden, SeeD Academy

Questa terra entra TAPpata. {T}: Aggiungi {G} o {U}. {5}{G}{U}, {T}: Trasforma questa terra. Questa abilità costa {1} in meno per essere attivata per ogni altra Città che controlli.

Oracle text (EN)

Balamb Garden, SeeD Academy

Land — Town

This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.

Printed (IT)

Balamb Garden, Airborne

Volare Ogniqualvolta il Garden di Balamb attacca, pesca una carta. Manovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.)

Oracle text (EN)

Balamb Garden, Airborne

Legendary Artifact — Vehicle

Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Printing details

Set
FIN · 272
Rarity
Rare
Language
IT
Artist
Jonas De Ro
Released
2025-06-13
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.33€0.11
November 1, 2026€0.34€0.11
October 31, 2026€0.33€0.11
October 30, 2026€0.32€0.11
October 29, 2026€0.31€0.11
October 28, 2026€0.29€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.33 30-day avg €0.28low – trend €0.63 30-day avg €0.56
CardTrader (IT)NM from €0.11 with Zero from €0.60NM from –
CardTrader (any language)NM from €0.11 NM from €0.50

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

  • Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

  • A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  • Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

  • The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

  • A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
FIN(Shown printing)272RareIT––€0.33€0.11
FIN272RareEN€0.33$0.31€0.33€0.11
FIN354RareEN€1.00$1.08€0.40€1.00
FIN272RareES––€0.33€1.19
FIN354RareJA––€0.40€1.88
FIN272RareJA––€0.33€1.10
FIN272RareDE––€0.33€0.45
FIN354RareDE––€0.40€1.10
FIN354RareFR––€0.40€1.13
FIN354RareES––€0.40–
PFIN272sRareEN€19.48$13.91€39.99–
FIN272RareFR––€0.33€0.51
FIN354RareIT––€0.40–

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